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  • RSVP and Sleeping Assignments for Alt Event 2024

    Please read the locations and details carefully, as sleeping spaces are a little different during an alt event! https://forms.gle/5mZS8qssEHqoujqi7

  • November 2024 Online Announcements

    Schedule: Earliest arrival is 12pm. Check in begins at 6pm. Lay on is at 10pm. Lay off is Sunday at 2pm. *** Mandatory New Player training will be, weather pending, under the white tent at 7:30 pm, Friday of Game (Nov 15). Please come to be introduced to the important safety mechanics of our game! Should you wish to go into more depth on certain rules and what not, you may stick around for further help! Your character card will be signed off to show proof of attendance. A tour mod around the camp will be held at 11am Saturday for all new players. Failure to be at the Inn in time will result in you missing the mod. https://docs.google.com/document/d/1afVYFlqHgRlGuFzSZsUGTvL92KBcSAaCDFq0BDF66Rc/edit?tab=t.0 https://docs.google.com/document/d/1tq47jOfEk_MRzuasNNgDHG_tx_ZXkasazziFv6qPQr4/edit?tab=t.0#heading=h.yawm5ozd75h Please make sure to donate to our annual holiday food drive to the Sparta Food Pantry! Monetary Donations are also always welcome. Get 2x normal SP amounts just in time for our end of the year banquet. https://spartacommunityfoodpantry.org/ Also do not forget to submit your favorite memories and picture to potentially be displayed at the slideshow during out awards banquet!  https://docs.google.com/forms/d/1IH9Xp3QdllgvCI9p8SFbz3IhTPnnbATTi-K-v8jm_xA/edit Also, please remember that our staff are unpaid volunteers to the game. They take the time out of their busy lives to help create a fun and safe experience for all. Let's try to be kind and respectful to one another. If you need something pressing from a marshal or team lead, letting us know well ahead of the upcoming event really helps make sure we can get to your request in a timely manner!  Safety Announcements We are still under drought conditions and a stage three fire ban, additionally the camp is not allowing any open flames outside at this time. Anyone found violating this rule will face severe consequences and may even be referred to state and local fire authorities should they be reported by a passerby. (People take this very seriously) The weather may very well drop below freezing so we encourage people to pack accordingly and stay dry to the best of their ability. Please be sure to read KR in the Cold Weather above. Remember all buildings are open to anyone who needs to warm up.  Be mindful of animal activity as many are still preparing for Winter. It’s also the mating season for Deer so they may act out of character so please be aware. Remember, if someone asks if you’re a bear, you must answer. Parking at Logistics At this time, the only people authorized to park in the area behind or next to logistics are with direct permission from the Director, or the Officers, Safety Lead, Weekend Event Runner, and Exalted Team. Anyone else cannot  leave their cars parked in that area. Please do not park in front of the door/garage door to the area under the barn, or you will be parked in. Early Camp Cleanup If you are leaving early (before lay off) and need cleanup assignments, please see the Logistics Marshals. They will be able to assign you tasks to complete. Please do not see them for early cleanup if you will still be on camp at lay-off on Sunday at 2pm, and instead come to lay-off to get your assignment. Rules Updates The Vindicator class has had a new skill added, and had changes made to its passives. See the list for full details. The damage from the Bleeding status is now considered to be Body damage. This change will be represented in the next version of the Rulebook. Lore Office Hours Lucian will be having Lore team open hours from approximately noon on Sunday to layoff, if you have questions about your exalted list lore or roleplay, backstory questions or other similar things please seek him out at logistics during this time. Please be respectful if he is in a conversation with someone. Reminders from the Atmosphere Team this month! -Stay in character. If for some reason you need to go out of game, please do so away from other players as to not impact their immersion and gameplay. Please do not interrupt a scene for an OOG comment unless it is absolutely necessary.  -Roleplay your combat and sell your blows. It makes combat more fun for everyone Please do not openly use your phone. We get that there are times when you may need to check the time or check a rule, but please try to do these checks with your phone under a table or away from other players. Please be mindful of your trash. Card Reminders As always, Card Team will be available in the Bar room from 6p-9p Friday (during check-in) to help new players with their cards. Please be respectful of our team and do not ask them for help before hours have started. If you are a regularly attending player, please try to resolve any card issues before arriving at camp (contact us on Discord) so we can focus on helping new players! Write legibly on your card, with a dark colored pen (please no pencil!! And no neon colored pens!). If Card Team cannot read what you wrote, it will not get added to your card. If someone else signs off your card make sure they wrote legibly!! All signatures on cards (bank transactions, lessons, signoffs, etc) must have the player's initials AND card number, without exception. We recommend taking photos of your card before turning them in! Card team does their best, but we are only human(...ish). Photos are great for both you and us if we need to correct any mistakes. Read your card notes! (Seriously, read your card notes. This is the primary way for our teams to contact you and tell you important things. You are responsible for reading these notes and knowing what is in them.)

  • November 2024 Prologue

    The Chosen The days seemed to pass peacefully enough that even Cliff began to relax. It was an odd feeling, she decided. The ball they had attended and the people they had shared with had bolstered the group and made smiles and laughter happen more spontaneously. That was rare enough during this journey that she tucked away all of those moments like balm to her soul- her soul where she could not quite relax. Could not quite laugh. Could not stop the sense that this journey was never going to be the same. How many times had she performed this? How many times had nothing gone wrong? How many times had she been young, old, a warrior, been a person more at home in front of a mortar and pestle? At some points, she lost herself in her memories and she found herself relaxing. It was always at those moments, that she felt a shiver going down her spine and her smile would fade. Her Guard knew of course- being linked as they were, it was impossible to hide something like this. She was able to brush off their concerned looks with quiet cheer and forced herself to merely enjoy their company.  After all, this time might never come again… She shivered with the thought.  She knew some of her trepidation came from realizing where the seal was covering- the Void. How could someone survive a place like that? In the past, she had wondered where he was- felt his torment during the ritual-but always tried to push that question away; now, she was approaching to secure the prison again and this time she knew.  There were no choices anymore, though. And she could not even entertain regret. She only hoped that her portents had been right. She hoped that if her fears were true, that Travance might help her Guard at least. She hoped…and yet, with the Beings of Fate watching over her journey, she also knew deep in her heart that hope might not be enough this time.  It was time to play her cards and see if she still held the winning hand.  The Healer It had been so long… so very long. Now that he could feel time move again, it was exceptionally painful to him. He was so close. He could almost taste it and yet he still could not touch it, could not feel it, could not reach it, could not break  it. He could not touch her, could not touch the seal that she provided against him, the seal that was weakening oh so minutely like always. And as always, he felt her approach him finally- to play out the story, the ritual, the dance between the two of them that she had always won in the past. But now it was not the same. And the anticipation made him ever so giddy.  Now, he felt her fear, her trepidation, her knowledge and the feeling made him want to yell in triumph. If even she knew, how could he lose this time? Still, he had to go gently, ever so gently. She had doubts and she knew something was wrong but she didn't know what. She could still succeed again and he could still be tied here but now that he could feel  the time pass, he knew the agony would be even more severe. His mind might not survive another generation with this feeling. And he had his trump card- well, cards , he thought with a vicious smile. It just might be enough this time. It had to be enough this time- even against her Gifted. Even against her and her Gods’ protections.  “Come to me, little Chosen. Let’s play our cards one more time and see who has the winning hand.” A moment in Time is finite, small, infinitesimal to those with the capacity to wait. Galmachis, Galladel, and Kyari wait in silence, their gazes fixed on the tableau in front of them. The cards have been dealt, the game was on, and now it was in the hands of mortals. As it always was. As it always will be.  What Will You Choose? Who Will You Be?

  • 2025 Event Running Submission Form

    IMPORTANT PLEASE READ AND FOLLOW THESE INSTRUCTIONS OR YOUR ENTRY WILL NOT BE CONSIDERED A request for this year is that event submissions be stand alone, please do not submit content that cannot be completed in the event you are running. We are not looking for events that are based on previous stories others have run/started or setting up future storylines and more preference will be given to singular Monster of the Month events this year. This is a submission form for running a Knight Realms Event. Please fill out all of the fields in the attached Google Form. Note, submission does not guarantee we will be using your story this year, and if you are not running an event this year we welcome you to submit your idea again next year! For those who are chosen, James and the Officers will be in touch regarding which month next year you will be running. https://forms.gle/PUBr2eEEHJdjwELR7

  • November 2024 Event RSVP and Sleeping Arrangements

    Hi all! Please fill out this form to RSVP for our November 2024 event! https://forms.gle/rJ3TJe3EE94JDmFV7 Additionally, you will see that we are having Feast this game! If you want to have your camp cleanup pre-assigned, you can volunteer to either help serve food (don't worry, you'll still get to eat!) or wash dishes. Both duties will qualify for your camp cleanup. Sign up on the sleeping form! Please direct any feast-related questions to Alice (or tag Officers in the Q&A Channel).

  • Winterdark Ball Policy Adjustments

    Hello everyone, quick update on our Winterdark Ball Policies page ( https://www.knightrealms.com/winterdark-ball ) The following Section has been REMOVED : Commodities and Created Items Commodity cards will not be handed out or accepted for build. You will be allowed to perform creating skills such as creating scrolls, smithing, alchemy, manuscripts, etc., The following Section has been ADDED : Skill Usage Skills are limited to Roleplay only. No crafting or ritual work is allowed on the castle grounds. Thank you and have a great time at the Winterdark Ball!

  • September 2024 Prologue

    There’s a sound of rusted hinges creaking in an Autumn wind. He didn’t think it was Fall, but he couldn’t tell how long he’d been bound, and tormented in whatever pit he’d been dragged into. The sound of bare feet pipped and papped their way across the cold stone tiles towards him. His breath stifled as he felt the stranger squat down on their knees in front of him; their all too familiar tormentor's hot breath buffeting his face, filling him with the stench of iron blood and old meat. “You know Pete, I don’t think we ever introduced ourselves.” The stranger’s voice carried all the lost sweetness of curdled milk. Jeremiah had heard the voice a few times before- screeching madly and calling him a plethora of inaccurate names with an absolute assuredness each time before the pain resumed. It was however the first time it ever seemed to address him directly in a tone that seemed conversational. He held his tongue, body trembling for their tormentors' next lash. The stranger’s voice, like a whistling wind through gravel and broken glass, continued, “Well Greg, I’m Larry. Some say I’m a Laugher; some grease painted performer, here to elicit amusement, but when I laugh it's with reason. It's a good cause for entertainment. So before I take these thumbs and drive them past those sockets and pop your neck, I’ll entertain you with a tale… Those who give me a whole lotta scratch’d love if you hear it. It begins like alotta stories;” Once upon a time there was some place across the rift. A place where bad things seemed to come to people all the time. A place where people go missing all the time. A place where someone named Nesterin went missing. A place where dreams go to grow until they burst. A place where Balsum’s gone missing. A place where Baza has gone missing. Dreams were dead and a year ago my friends brought it back, but Travance didn’t wanna hear ‘em out. My friends wanted dreams to grow so big they’d burst wide open- but that all got stopped. Now there’s a place where someone named Alion has gone missing. Someone named Aize, Tuuliki, and Sable went missing too. They think they locked ‘em out but we’re still here talkin’ ain’t we Geoff?!” Jeremiah felt cold callow hands lock around his shoulders, he murmured, “Please where is my wife?” An impossible pain cut through him as he felt his optic nerves, retinas and iris regrow. The mad face of his tormentor was for the first time clear to him- their eyes interlocked. He realized Larry did not have his hands upon his shoulders. Jeremiah instinctively went to look up but the madman grabbed his scalp and pulled his eyes forward towards him. It was a cautionary gesture, not to look up- not to perceive what was behind him. He could now see the shreds of meat between the Laugher’s teeth, “She’s in the hands of some Hags I think took a liking to her; some Midwives. I think they’re treating her rightwise. Right there with a little gal named Eden.”Jeremiah began his prayers to Andorra for his wife’s peace and deliverance. The hands around his shoulders froze him to his core, The Laugher continued, “My friend won’t hurt you Jeremiah..” At hearing his own name the pilgrim looked up for a brief second, seeing the cold blue eyes of his tormentor. Then  sharp thumbs blackened his sight. “He promised me you’re mine.”  Pain, screaming, then the wet pop of joints. The last sound before it all faded into blackness was something shrill. Something like laughter.

  • Online Announcements September 2024

    Schedule: Earliest arrival is 12pm. Check in begins at 6pm. Lay on is at 10pm. Lay off is Sunday at 2pm. *** New Player Training will be under the white tent outside the Inn at 7:30 pm, Friday Night. This is a mandatory training that should only take 20ish minutes to go over important safety elements of the game. Players will need to be signed off on their character card after they attend. Do not stress over needing to be there at exactly 7:30! If you cannot get to camp for whatever reason, or you just happen to be running a little late, not to worry, a CM can give you a makeup training whenever it is deemed best. 10:30 am Saturday morning will be the easiest time for this. Your card will still be signed off. If you do not have your character card yet by the time training starts, that is also ok! So long as we get to sign off on it at some point throughout the weekend will do! Once we go over safety you are free to leave, however you may stay to ask questions and have a bit more explaining mechanics wise about out game! Anyone not attending new player training, try to stay clear of the area, as interruptions only make things take longer. At 11am Saturday morning, there will be a tour for new players. Meet at the Inn by 10:45 am and your tour guide will get you. Expect combat tailored to your level! We ask that if any vets brining in a new character wants to attend the tour, you may in order to have that rp experience with other newer towns folk, but try to leave combat to the first time players. Parking at Logistics At this time, the only people authorized to park in the area behind or next to logistics are with direct permission from the Director, or the Officers, Safety Lead, Weekend Event Runner, and Exalted Team. Anyone else cannot  leave their cars parked in that area. Please do not park in front of the door/garage door to the area under the barn, or you will be parked in. Early Camp Cleanup If you are leaving early (before lay off) and need cleanup assignments, please see the Logistics Marshals. They will be able to assign you tasks to complete. Please do not see them for early cleanup if you will still be on camp at lay-off on Sunday at 2pm, and instead come to lay-off to get your assignment. Rules Announcements and Updates Rules Updates Characters will now only pause learning Exalted Skills if they unlearn a Master Class in favor of learning a new one. Details can be found in the General Exalted Mechanics document ( https://docs.google.com/document/d/1Puws9lx95Q0sjnf3alYvpDmUu8n-AMt0lGVFFaVWKu0/ ) in the Prerequisites section. Venom Strike This exalted skill has been updated from 30 to 40 damage. Dispersion This skill has been updated from “50 feet in any direction” to “25 feet away from the character. Pulsar The Tevvyxian Exalted Artifact ability has had its wording changed slightly  Tide Devourer - Fury of Triton The Tide Devourer Legendary Passive has been updated for clarity in that the character may use Darktide to nullify the effect of a spawned Aberration ONLY from the ritual failure result they would encounter when the character performs an applicable ritual. Additionally the following line has been added to the Legendary Passive: The character can breathe in warm or cooler water indefinitely. Rules Reminders You can’t follow up a Second Chance roll with another use of Second Chance. Any challenge may only be modified by this skill once by anyone. For rituals, only the ritualist or their assistants may use Second Chance on the ritual success chance. Assistants must be declared (and factored into the roll) before rolling. However both the success chance, and failure result may each benefit from a use of Second Chance. If anyone is found to have staged their Arrest, and/or Sentence for a crime purely for the benefit of binding the Artifact: Subterfuge Belt, they will be given an unsportsman-like violation which will remove their ability to benefit from ANY Artifact for 1 year. If you are unsure of whether or not a sentence should count for this, please contact a member of the Exalted Team before using this artifact in order to prevent the ramifications. This Artifact is meant as reward for being a good sportsman when getting caught for crimes. Any skill that does not have the negotiation trait can, for the purposes of not accepting it, be treated as an attack. If you wish to refuse a beneficial effect, you can defend it according to its method of delivery (IE Dodge for Auto-hit or Spell Packet, Deflect if it was delivered via weapon or touch). In addition, an ability that cures a status (such as Panacea for Imprisoned while you are using Iron Body) can itself specifically be defended as if it were a status.  However, if the character does not defend a normally beneficial ability (including healing) they must accept the effect. In addition, while Incapacitated, Critical, or Dead you may not normally use skills unless explicitly stated, so you may not defend these abilities in that condition. The only exception that is acceptable in the stages of death would be if you wished to express your character’s final death and end of story to refuse healing that would restore you. Otherwise, it is important that players be allowed to use healing and other beneficial effects in a way you may find contradictory to your character’s interests.  Lastly, players are reminded that if you find yourself uncomfortable with interactions, such as the ones described here, you should use the Look Down system and Exit the scene. Safety Announcements As we enter the fall season be sure that you’re checking yourself for illness or any other situations that may warrant testing as per our current guidelines. You can read them here.  Safety and Health Questionnaire March 2024 https://docs.google.com/document/d/1UlR9hDJls6rj47WI7b4wPg4mAEPcd4OalxhBb1GezjY/mobilebasic   Rain is expected on Saturday so please plan accordingly as the camp will likely already be a little muddy due to rain on Thursday. Additionally, the evenings are beginning to cool so be sure to bring something warm as it’s possible to chill even at these temps.  A reminder that players should be signing on and off with a Safety Team Member when they start/need to use a green headband and when they stop. This is so we can better track who should and shouldn’t be using them. Card Announcements As always, Card Team will be available in the Bar room from 6p-9p Friday (during check-in) to help new players with their cards. Please be respectful of our team and do not ask them for help before hours have started. If you are a regularly attending player, please try to resolve any card issues before arriving at camp (contact us on Discord) so we can focus on helping new players! Write legibly on your card, with a dark colored pen (please no pencil!! And no neon colored pens!). If Card Team cannot read what you wrote, it will not get added to your card. If someone else signs off your card make sure they wrote legibly!! Please try to keep your cards dry! There should be ziplocs available in logistics to store your character cards in, take and use them. We recommend taking photos of your card before turning them in! Card team does their best, but we are only human(...ish). Photos are great for both you and us if we need to correct any mistakes. Read your card notes! Reminders from the Atmosphere Team this month! -Stay in character. If for some reason you need to go out of game, please do so away from other players as to not impact their immersion and gameplay. Please do not interrupt a scene for an OOG comment unless it is absolutely necessary.  -Roleplay your combat and sell your blows. It makes combat more fun for everyone Please do not openly use your phone. We get that there are times when you may need to check the time or check a rule, but please try to do these checks with your phone under a table or away from other players. We have noticed a severe uptick in this with the new exalted rules. Please be mindful of your trash.

  • Knight Realms 2025 Dates

    Our dates for next year are now posted! See here: https://www.knightrealms.com/calendar Special Event: Awards Banquet, January 4, 2025 January 24-26, 2025 February 21-23, 2025 March 28-30, 2025 April 18-20, 2025 May 16-18, 2025 Special Event: Week in the Life, June 18-22 July 11-13, 2025 August 1-3, 2025 August 29-31, 2025 November 28-30, 2025 December 19-21, 2025

  • Sleeping Form and RSVP September 2024

    Please fill this form out to RSVP to the September 2024 event! This form will close late in the evening on Monday, August 26. https://forms.gle/NNzZjUdtLcrEeWCw7

  • Online Announcements August 2024

    Schedule: Day Camp is using the campground during the week. Therefore earliest arrival is 5:30pm and nobody will be allowed on premises until 5:30pm on Friday. This is not negotiable. James, Steve, or an Officer will wave players onto camp from the barn entrance and post an announcement on Discord and Facebook when you are allowed on camp. Check in begins at 6pm. Lay on is at 10pm. Lay off is Sunday at 2pm. *** Mandatory New Player Training will be held at 7:30 pm Friday under the white tent outside of the Inn. If you are bringing a friend for the first time, you are welcome to quietly sit it. We ask everyone else please move along from the area till after training is done. New Player training will be approxamately 20 minutes long as we cover important safey aspect of the game. You are welcome to stay longer should you wish to delve into key mechanics and a brief combat demo to help you get accustomed to the game as a whole. There will be a new player tour mod at 11am Saturday for players with One list, not just first event players this time around. ~Meet at the Inn at 10:45 and someone will collect you.~  Parking at Logistics At this time, the only people authorized to park in the area behind or next to logistics are with direct permission from the Director, or the Officers, Safety Lead, Weekend Event Runner, and Exalted Team. Anyone else cannot  leave their cars parked in that area. Please do not park in front of the door/garage door to the area under the barn, or you will be parked in. Early Camp Cleanup If you are leaving early (before lay off) and need cleanup assignments, please see the Logistics Marshals. They will be able to assign you tasks to complete. Please do not see them for early cleanup if you will still be on camp at lay-off on Sunday at 2pm, and instead come to lay-off to get your assignment. Rules Announcements and Updates Updates: The Physician skill Reanimation is being updated to only work on another target. This may seem intuitive, but certain Exalted abilities require this clarification. Players may start seeing a Light Blue Clothespin on certain characters where they might expect to see a black or red clothespins. These are unique to specific In Game guilds, and will NOT be honored if attempted to be turned in to Logistics. Please do not attempt to use Sleight of Hand to attain these without forewarning from said guild. In an effort to make Ceremonialist less daunting both to teach, and to learn, Quests have been changed to be run in one of 3 categories. A single Quest may grant you access to several rituals at once, similar to as was done with Sorcerer. Some quests have also been reduced to achievements within Ceremonialist.  The Exalted Class Fence has had its Legendary Passive updated for clarity.  The opening description of Stormblade has been updated in order to no longer imply a religious connection that wasn’t intended. Reminders: Players are reminded that if any artifacts combined at the Artifact Forge have two or more abilities that are not: 2 or fewer Periodic Base or Master class skills, 2 of fewer Passive Base or Master class skills (including Paragons), or a single passive ability that solely modifies a Base or Master class skill, the resulting Artifact must be submitted for approval by Rules Design. Artifacts such as these without the signature of Rules Design are invalid. The skill Hidden Pocket may only be used to hide an object no larger than 24 inches in any dimension, and lasts for a duration of up to 5 minutes. This may not be used in reaction to another skill or interaction, and must be called for the character to benefit from its effects. Players are reminded that it takes 5 seconds to use a Consumable. If you are using a Latent Defense from a Consumable, you must have used it in that same Period. You can only benefit from a Latent Defense in this way once per unique Consumable at a time. The only exception to this is those with Consumable Talents that say they may activate the skill as a Defense by spending a Talent Slot instead of using an item. Online Announcement During this event only, if you have read all of the announcements, you may use one (or one additional) use of the periodic skill Throw  as a thank you for actually reading the announcements and keeping updated on important information! Please refrain from sharing this on the Discord or other places online so that folks can discover this surprise for themselves! Lore Announcement A Pre-emptive warning for those waiting to submit for Unique Species or Restricted Races! The form will open shortly after the August event and will have an extended open period to the beginning of November. Any details on species / races that are currently at cap for this round will be made available when the form formally opens! So get your write ups ready! Safety Announcement Rain is on the forecast for this weekend so be sure to pack and plan accordingly. Temperatures will still be in the mid 80’s during the day so be sure to hydrate and keep cool. Cases of water will be available in the Inn and Logistics. Please be sure to follow all atmospheric requirements when using them and ensure you dispose of your trash properly.  Friendly reminder, players need to ensure they are having their cards signed and noted by a Safety Team member when using  a green headband as well as when you intend to stop using them so the note can be removed. This is to ensure we have a baseline awareness of who should and shouldn’t be using them. They are not something to be used for one’s convenience in the moment and are solely for players who cannot participate in normal physical combat. The on call list will be posted in logistics and threaded in the KR Discord for all Marshals. Card Announcements Card Team Announcements Please ensure you have noted and read the updates to how Self Teaches work. Find the document here: https://docs.google.com/document/d/17mIzou8_RDKE8yNTCU2n7blv4IF4ZkHgwfyrCzE3oyY/edit?usp=sharing As always, Card Team will be available in the Bar room from 6p-9p Friday (during check-in) to help new players with their cards. Please be respectful of our team and do not ask them for help before hours have started. If you are a regularly attending player, please try to resolve any card issues before arriving at camp (contact us on Discord) so we can focus on helping new players! REMINDER: The ritual Soul Rewrite can only be used once per year (once per 12 months). This applies whether you chose the option that gives you a scar or not. If you received this ritual and the date is not noted on your character card, please shoot Mara a message via Discord. Write legibly on your card, with a dark colored pen (please no pencil!! And no neon colored pens!). If Card Team cannot read what you wrote, it will not get added to your card. If someone else signs off your card make sure they wrote the skill legibly!! We recommend taking photos of your card before turning them in! Card team does their best, but we are only human(...ish). Photos are great for both you and us if we need to correct any mistakes. Read your card notes! Logistics Announcements If you have general logistics donations please feel free to bring them to logistics for compensation at any time. (Please just not while the check in line is super long.) Please bring all event items, ask for by Jenn, to them directly for compensation and hand-off. Atmosphere Announcements There will be a workshop on “Channeled Casting” Friday night at 9pm under the Market Tent. Look for Crystal! Reminders from the Atmosphere Team this month! -Stay in character. If for some reason you need to go out of game, please do so away from other players as to not impact their immersion and gameplay. Please do not interrupt a scene for an OOG comment unless it is absolutely necessary.  -Roleplay your combat and sell your blows. It makes combat more fun for everyone Please do not openly use your phone. We get that there are times when you may need to check the time or check a rule, but please try to do these checks with your phone under a table or away from other players. We have noticed a severe uptick in this with the new exalted rules. Please be mindful of your trash .

  • August 2024 Prologue

    Prologue Within the endless void, the space between the Inner Planes, a storm roils. It twists and continues to build, forming into an impossibly tall stormwall. As it rages on, waves of energy push outwards on the barriers of the planes themselves. The sheer force of the energy from the storm is enough to cause the barrier walls to shake violently, which causes them to tear and allow the storm to spill through. When the barriers between two planes form tears that are themselves linked by the storm itself, it becomes a conduit for the elemental energy to move from one plane to the other, forcefully dragging everything close to the rifts through from the elemental planes to the Material Plane. Along the back of a great leviathan of the seas; two icy, watery figures walk excitedly with arms full of various bottles made of ice. As they walk, there is a sudden and violent shaking as a rift opens up next to them. They both look incredibly shocked but not unhappy as they are pulled into the rift and disappear.  There is a thundering crash as two small mountains crash into one another. Those mountains chuckle, full of excitement about what is to come. There is an impatience to them, as they wait in the place that they had been told about. In the distance, there is a loud crashing of rock and stone vibrating through the ground as a planar rift tears itself open. When they see it, they begin to run, racing to be the first through.  Striding through the dense clouds, there is a knowing glint in the eyes of a woman made of whirling wind and crackling lightning. Another figure walks up behind her, full of nervous excitement. They watch together as the winds pick up and lightning strikes, while a rift begins to open. Without breaking her stride, she walks through. With a sideways glance to ensure they aren’t being followed, the other figure walks in after her.  Beside a sea of lava, two fiery women are sparring, enjoying the heat radiating off the lava as they fight. They turn curiously as there is a loud explosion, sucking in part of the sea of lava to reveal a large rift. The two share a knowing glance, sheath their weapons, and go rushing in. Deep in the woods surrounding Travance, there is a shuddering as all of the trees are pulled towards a central point and then blown back wildly as a planar rift opens. There is a loud cacophony, the sound of rocks smashing into each other endlessly, as a heavy earthen foot steps out.

© 1997 - Present Day by James C, Kimball 

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