Schedule:
Day Camp is using the campground during the week. Therefore earliest arrival is 5:30pm and nobody will be allowed on premises until 5:30pm on Friday. This is not negotiable.
James, Steve, or an Officer will wave players onto camp from the barn entrance and post an announcement on Discord and Facebook when you are allowed on camp.
Check in begins at 6pm.
Lay on is at 10pm.
Lay off is Sunday at 2pm.
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Mandatory New player training will be at 7:30pm Friday under the big white tent next to the Inn. If you are bringing a new player feel free to attend with them, otherwise we ask people not to interject without proper permission. An optional combat demo will take place after to help get you accustomed to the way fights work at game!
Following the same note, 11am Saturday will be a new player in game tour of the camp. Learn about the various lands and test your combat abilities out on a mod fit for your level! Weather pending of course.
Remember your IG/OOG safety tools! We all enjoy spicy rp from time to time, but never feel ashamed if you need to bow out because it is a bit much. The community manager team is here for you!
It is recommended that for new players npc shifts, you select the Friday night 10pm-2am shifts or the Saturday 2pm-6pm shift. These shifts will have a community manager on them to offer assistance to those in need ! Saturday 10-2 is a potential option, just note your PC will miss the new player your, however you are welcome to NPC for it!
NPC Shift Volunteer Opportunity
Lucian is offering 2x SP for NPC volunteers on the Saturday 2PM to 6 PM (if you want to only volunteer for one module, I ask you show up at 2:45 PM) shift and Main Mod Shift. Partial Rewards will be given to those who stay for only part of the shift or just for main mod.
Players who take that shift as normal will also get bonus SP for entertaining the game in big fights in the summer.
Parking at Logistics
At this time, the only people authorized to park in the area behind or next to logistics are with direct permission from the Director, or the Officers, Safety Lead, Weekend Event Runner, and Exalted Team. Anyone else cannot leave their cars parked in that area.
Please do not park in front of the door/garage door to the area under the barn, or you will be parked in.
Early Camp Cleanup
If you are leaving early (before lay off) and need cleanup assignments, please see the Logistics Marshals. They will be able to assign you tasks to complete. Please do not see them for early cleanup if you will still be on camp at lay-off on Sunday at 2pm, and instead come to lay-off to get your assignment.
Safety Announcements
Temps will be in the high 80’s for a good portion of the event. We ask that players do their best to stay hydrated and take plenty of breaks. Players are always welcome to seek shelter in cooled buildings should they need it. Keep an eye on yourselves and each other.
As always, be sure to use that bug spray and check for ticks.
Expect Rain this weekend, be sure to pack accordingly and bring plenty of socks.
The on call list will be posted in logistics as usual.
Atmosphere Announcements
There will be a workshop on “Playing to Uplift” Friday night at 9pm by the Inn Pond. Look for Jacob F!
Reminders from the Atmosphere Team this month!
-Stay in character. If for some reason you need to go out of game, please do so away from other players as to not impact their immersion and gameplay. Please do not interrupt a scene for an OOG comment unless it is absolutely necessary.
-Roleplay your combat and sell your blows. It makes combat more fun for everyone
Please do not openly use your phone. We get that there are times when you may need to check the time or check a rule, but please try to do these checks with your phone under a table or away from other players. We have noticed a severe uptick in this with the new exalted rules.
Please be mindful of your trash.
Rules Dev Announcements
-Please trade in nonsense Illicit cards for regular cards
-The paragon desolation does not work on augments or utility skills. It is for attacks and defenses only.
-The negotiation skill probe thoughts does not work on player characters.
-You can never be immune, resistant or highly resistant to bane damage.
-If you are resistant to a damage type you take half. If you are highly resistant to a damage type you take half or make 10 which ever is lower.
-If you are rendered weak to a damage type you take double damage from that type and that type is considered bane
-Sacrosanct Infernal Heart component has been updated
- There is a minimum of 1 second between attack skills on the same target.
-Spells that are not reactions or defenses take a minimum of 3 seconds to cast. When casting a spell you are required to role-play either somatic casting with an open hand or wand. Otherwise you must cast with verbals if your hands are occupied.
-When using a skill that refreshes a periodic skill. You can only refresh up to your max number on your card. If you have 2 deflects and refresh 3 skills you can only refresh 2 deflects per period.
- Magitechnician has had its text about runes in the opening passive corrected to only work on actually valid locations for runes.
Cards Announcements:
Card Team will be available in the Bar room from 6p-9p Friday (during check-in) to help new players with their cards. Please be respectful of our team and do not ask them for help before hours have started. If you are a regularly attending player, please try to resolve any card issues before arriving at camp (contact us on Discord) so we can focus on helping new players!
Read your card notes every month. This is the primary way for our teams to contact you and tell you important things. You are responsible for reading these notes and knowing what is in them.
All signatures on cards (bank transactions, lessons, signoffs, etc) must have the player's initials AND card number, without exception.
Please try to write legibly on your cards (and with a dark colored pen)! If we can't read it, it doesn't get added. If it rains, please try to protect your card from disintegrating!
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