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LIVE ACTION ROLE PLAYING
 
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SERVICES

ACTING

Exercise your acting skills, either as one character all weekend long, or instead a wide range of characters! Also develop your real life social interaction skills and confidence! 

IMMERSION

Escape reality and become immersed in our fantasy world! Feel like you are the star of a 

fantasy movie or novel and live out the experience of the adventure! 

EXERCISE

Chase or be chased by monsters! Search the enchanted woods or engage in epic war with monstrous hordes! Engage in active sport like activity and enjoy the beautiful outdoors! 

LARP

Live Action Role-Playing is theatrical improv where the audience and the performers are one in the same.  Larp is a more active version of tabletop role-playing. 

GAMING

Our game rules are designed to be both friendly to newer players and also solve the age old issue of level gap!  Use your skills every brief rest so that you feel useful in every scenario! 

COMMUNITY

Become part of our large and friendly community when you join Knight Realms! Meet, see and act with hundreds of new friends, whom all share a love of fantasy and gaming!  

What is Knight Realms?

Knight Realms Explained

Knight Realms is a long-running campaign Live Action Roleplaying game based in a high fantasy world that mixes the use of magic with the mundane to create a unique setting.  Utilizing our 200 acre site to its fullest, the game is a fully immersive 24 hour experience that drops the player characters into its ever-evolving story and pits them against monsters who would seek their downfall.  With events every month, it is up to each player whether to be part of the story, or change the course of events!

The Knight Realms LARP rules allow for players to create the character they want to be.  The game’s rules allow for a player to purchase multiple classes over the course of their lifetime, and so a player has near limitless options for creating their own unique identity.

As a lightest touch boffer LARP, Knight Realms provides its players with fast-paced, action packed combat scenarios that intertwine the dynamics of player teamwork and other obstacles that will challenge the players and leave them with memorable tales to tell around the table over a drink!

The Knight Realms community is welcoming and friendly, inclusive to players from all walks of life, and so we entreat you to join us and become part of the fantasy!

OUR WORK

Knight Realms Gallery

ABOUT US

June 2025 Prologue

The first sign of their arrival was not the rumble of wagon wheels on the cobbled roads, nor the flutter of banners or the shimmer of silk canopies, but voices. Loud, theatrical, and brimming with charm, barkers in plum-colored vests and gold-trimmed boots wove through the morning crowds like actors through a stage curtain.

“Hear ye, hear ye!” cried one, his voice ringing over the marketplace like a herald announcing destiny. “In one week’s time The Vantheon Traveling Theatre Company brings wonder and weeping, laughter and longing for one night only! Or perhaps two or three, should the stars favor us!”

Another stood atop a barrel, juggling torches with a grin far too wide to be entirely sane. “Come see the enchanting tales of The Bard with a Book! Watch our puppeteer bring life to mere threads and terrify those brave enough to attend! Listen to the Lark as her melodies ease your every worry and fear! And introducing Virun Malus, whose violin will show you parts of yourself that only grief dares remember! Bring your coin, bring your hearts. Prepare to lose both!”

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Leaving the mists of the Rift behind them, a gleaming caravan rolled to a halt.  Six lacquered wagons, each painted with swirling sigils and scenes of myth, glinted in the morning light. Dancers stretched beside their bunks, stagehands argued over rope knots, and at the front, Elara Vantheon sat atop the lead carriage, cloaked in violet and calm as a queen.

A checkpoint guard approached, and Elara offered a sheaf of papers without hesitation. The guard thumbed through them, eyes flicking between the pages and her poised expression.

“Everything seems to be in order, Ms. Vantheon,” he said finally, handing the papers back. “Welcome to Travance. We hope your company’s stay is enjoyable. Please ensure adherence to local and Crown laws.”

Elara’s smile was practiced but not false. “Of course, officer. We’re headed to the Proper. There's magic of the stage to conjure, after all.”

The guard chuckled politely, though his eyes lingered on the strange instruments and puppets visible through the canvas flaps.

With a flick of the reins, the wagons began to roll once more. Bells chimed from one of the rear carriages as the company moved into Travance, bringing stories, and secrets with them.

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Behind the clamor and spectacle of the decorated caravan walls, away from prying ears, the performers gathered in small, shadowed circles beneath flickering lantern light. 

“We have little time,” one whispered urgently, “the Keys wait for proof that we’ve cracked the encryption, and once the stage is set, we must find the moment to pass the message.” 

The puppeteer nodded, fingers twitching around a carved marionette, her voice low and grave: “The threads will carry more than stories this time. We cannot fail.” 

Virun’s pale eyes flickered toward the caravan door as his fingers tightened around the neck of his violin. “Their fate is tied to ours, but the truth must reach those waiting back in silence.” Outside, the caravans rolled on towards Travance, the rest of their occupants unaware the rebellion was being furthered in whispered secrets and hidden codes inside.

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Elsewhere, beneath the stone arches of Gaaldron’s military quarter, Commander Terlun signed the final stroke of a warrant with deliberate weight. The parchment still smelled of wax, its lettering inked in the dark, heavy hand of justice. The name at the top was underlined twice.

Elara Vantheon — charged with numerous counts of manslaughter, the kind no audience could applaud away.

He handed the document to his secretary, a wiry man with eyes like shuttered windows.

As the secretary turned to go, he paused. “Sir, we’ve just received word, she’s crossed into Travance. The company arrived an hour ago.”

Terlun didn’t look up right away. He reached for his gloves, tugging them on with the calm of a man who has hunted before.

“Ready my carriage,” he said at last. “If she’s in Travance, then that’s where we go.”

He didn’t say it aloud, but the thought settled heavy in the room:
Her theatre may begin with laughter... but it ends with him.

Knight Realms Details

Knight Realms - Travance

(Tri-State Area, NJ, NY, PA) 

Knight Realms Travance is our home game which has been running since 1997. We own our own 200 acre site, which is also the home of the Sparta NJ Renaissance Festival! Click on the below links for more information about our game!
 

Camp Sacajawea - 251 White Lake Road, Sparta NJ 07871

CONTACT

© 1997 - Present Day by James C, Kimball 

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